Sprite: spr_wall
Solid: true
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask:
Solid: true
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask:
No Physics Object
Information about object: obj_car
Sprite: spr_car
Solid: true
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask:
Solid: true
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask:
No Physics Object
Step Event:
execute code: if (keyboard_check(vk_left)) {image_angle+=2;} //rotate if (keyboard_check(vk_right)) {image_angle-=2;} if (keyboard_check(vk_up)) {speed+=0.5} //accelerate if speed>5 speed=5;//cap speed speed=speed*0.98;//add friction direction=image_angle;//move in direction car is pointing if place_meeting(x,y,obj_wall) { speed*=-1; } if abs(speed)<0.1 speed=0;
Information about object: obj_roomSprite:
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask: No Physics ObjectCreate Event:execute code: view_enabled[0] = true; view_visible[0] = true; view_wview[0]=800; view_hview[0]=800; view_object[0]=obj_car;//set object to follow view_hborder[0] = view_wview[0] / 2; view_vborder[0] = view_hview[0] / 2;
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