Sprite: spr_player
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask:
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask:
No Physics Object
Step Event:
execute code:
dx = (keyboard_check(vk_right) - keyboard_check(vk_left)) * 4
dy = (keyboard_check(vk_down) - keyboard_check(vk_up)) * 4
if !place_meeting(x+dx,y,obj_solid) x += dx
if !place_meeting(x,y+dy,obj_solid) y += dy
Information about object: obj_roomSprite:
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask: No Physics ObjectCreate Event:execute code: view_enabled[0] = true; view_visible[0] = true; view_wview[0]=240; view_hview[0]=160; view_xport[0]=0;//set position of port view_yport[0]=0; view_wport[0]=240;//set size of port view_hport[0]=160; view_x = view_xview[0]; view_y = view_yview[0]; view_x1 = view_x; view_y1 = view_y; view_xspeed = 16; // x movement speed of view view_yspeed = 8; // y movement speed of viewStep Event:execute code: if obj_player.x > view_x + view_wview[0] view_x += view_wview[0]; if obj_player.x < view_x view_x -= view_wview[0]; if obj_player.y > view_y + view_hview[0] view_y += view_hview[0]; if obj_player.y < view_y view_y -= view_hview[0]; if view_x1 < view_x view_x1 = min(view_x,view_x1 + view_xspeed); if view_x1 > view_x view_x1 = max(view_x,view_x1 - view_xspeed); if view_y1 < view_y view_y1 = min(view_y,view_y1 + view_yspeed); if view_y1 > view_y view_y1 = max(view_y,view_y1 - view_yspeed); view_xview[0] = view_x1; view_yview[0] = view_y1;
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