Sprite: spr_palette
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask:
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask:
No Physics Object
Create Event:
execute code: ini_open("colours.ini");//open file global.save = ini_read_real("colours","colour",0) ini_close();//close ini if(global.save == 0){ my_colour=c_black; }else{ my_colour = global.save; }
Mouse Event for Left Released:
execute code: if position_meeting(x,y,id) { my_colour=draw_getpixel(mouse_x,mouse_y); global.save = my_colour ini_open("colours.ini");//open ini ini_write_real("colours","colour",my_colour);//write a value ini_close();//close value }
Draw Event:
execute code: draw_self(); draw_set_colour(my_colour); draw_circle(x,y,40,false);
Information about object: obj_redSprite: spr_red
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask: No Physics ObjectStep Event:execute code: if (keyboard_check(ord('A'))) {x-=5;} //make inst move if (keyboard_check(ord('D'))) {x+=5;} if (keyboard_check(ord('W'))) {y-=5;} if (keyboard_check(ord('S'))) {y+=5;}Draw Event:execute code: draw_self(); draw_set_colour(global.save); draw_sprite_ext(sprite_index, sprite_index, x, y, 1, 1, 0, global.save, 1);
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