Sprite: spr_player
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask:
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask:
No Physics Object
Create Event:
execute code: motion_set(0,2);//start moving
Step Event:
execute code: if (keyboard_check(vk_left)) {direction+=2;} //rotate left if (keyboard_check(vk_right)) {direction-=2;} //rotate right if (keyboard_check(vk_up)) {speed+=1;} //increasespeed image_angle=direction;//point in direction moving if speed>3 speed=3;//cap speed if speed>2 speed-=0.1;//cap boost speed
Collision Event with object obj_wall:
execute code: show_message("You Die"); game_restart();
Collision Event with object obj_target:
execute code: show_message("You Win"); game_restart();
No comments:
Post a Comment