Sprite:
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask:
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask:
No Physics Object
Create Event:
execute code: global.click=0;
Step Event:
execute code:
if global.click==2
{
width=x2-x1;
height=y2-y1;
global.click++;
}
if mouse_check_button_released(mb_left) && global.click==1
{
x2=mouse_x;
y2 =mouse_y;
global.click+=1;
}
if mouse_check_button_released(mb_left) && global.click==0
{
x1=mouse_x;
y1= mouse_y;
global.click+=1;
}
Draw Event:
execute code:
if global.click==3
{
draw_set_colour(c_white);
draw_rectangle(x1,y1,x2,y2,false);
draw_set_colour(c_blue);
draw_text(10,20,"width "+string(width));
draw_text(10,40,"height "+string(height));
draw_text(10,60,"perimeter "+string(2*(width+height)));
draw_text(10,80,"area "+string(width*height));
}
draw_text(100,100,"Click "+string(global.click));
Information about object: object4Sprite: sprite1 Solid: false Visible: true Depth: 0 Persistent: false Parent:Children: Mask: No Physics ObjectMouse Event for Left Released:restart the gameexecute code: global.click = 0;

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