Sprite:
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask:
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask:
No Physics Object
Create Event:
execute code: global.click=0;
Step Event:
execute code: if global.click==2 { width=x2-x1; height=y2-y1; global.click++; } if mouse_check_button_released(mb_left) && global.click==1 { x2=mouse_x; y2 =mouse_y; global.click+=1; } if mouse_check_button_released(mb_left) && global.click==0 { x1=mouse_x; y1= mouse_y; global.click+=1; }
Draw Event:
execute code: if global.click==3 { draw_set_colour(c_white); draw_rectangle(x1,y1,x2,y2,false); draw_set_colour(c_blue); draw_text(10,20,"width "+string(width)); draw_text(10,40,"height "+string(height)); draw_text(10,60,"perimeter "+string(2*(width+height))); draw_text(10,80,"area "+string(width*height)); } draw_text(100,100,"Click "+string(global.click));
Information about object: object4Sprite: sprite1 Solid: false Visible: true Depth: 0 Persistent: false Parent:Children: Mask: No Physics ObjectMouse Event for Left Released:restart the gameexecute code: global.click = 0;
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