Information about object: object0
Sprite: sprite0
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask:
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask:
No Physics Object
Create Event:
execute code: image_single = (x/50)+(((y-17)/50)*3)-1
Information about object: object1Sprite: sprite1
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask: No Physics ObjectCreate Event:execute code: a = 0 b = 17 while (a+b<250) { a += 50 if a > 150 { a = 50 b += 50 } instance_create(a,b,object0) }Step Event:execute code: if x < 50 { x = 150 } if x > 150 { x = 50 } if y < 50 { y = 150 } if y > 150 { y = 50 }Key Press Event for <any key> Key:execute code: if keyboard_check(vk_enter) { global.selection = ((x/50)-1)+(((y/50)-1)*3) room_goto_next() } if keyboard_check(vk_left) { x -= 50 } if keyboard_check(vk_right) { x += 50 } if keyboard_check(vk_up) { y -= 50 } if keyboard_check(vk_down) { y += 50 }Information about object: object2Sprite: sprite1
Solid: false
Visible: false
Depth: 0
Persistent: false
Parent:
Children:
Mask: No Physics ObjectCreate Event:execute code: zzz = instance_create(200,50,object0) zzz.image_single = global.selection
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