Information about object: obj1
Sprite: sprObj1
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask:
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask:
No Physics Object
Information about object: objController
Sprite: sprController
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask:
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask:
No Physics Object
Draw Event:
execute code: pen_color=c_black; pen_size=3; brush_color=c_green; draw_rectangle(view_xview[0],view_yview[0],view_xview[0]+100,view_yview[0]+100,false); brush_color=c_blue; for (i=0; i<instance_count; i+=1) { iii = instance_id[i]; if (iii != id && iii.visible = true) { draw_sprite_ext(iii.object_index,0,view_xview[0]+iii.x/11,view_yview[0]+iii.y/11,0.25, 0.25, 0,-1,1); } } //draw_sprite_scaled(sprPlayer,-1,view_left[0]+objPlayer.x/11,view_top[0]+objPlayer.y/11,0.25);
Information about object: objPlayerSprite: sprPlayer
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask: No Physics ObjectStep Event:execute code: if keyboard_check(vk_left) then x-=4; if keyboard_check(vk_right) then x+=4; if keyboard_check(vk_up) then y-=4; if keyboard_check(vk_down) then y+=4;Information about object: object3Sprite: sprite3
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask: No Physics Object
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