【FLUTTER ANDROID STUDIO and IOS】Permutation App

 import 'package:flutter/material.dart';


void main() {
runApp(MyApp());
}

class MyApp extends StatelessWidget {
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
// This is the theme of your application.
//
// Try running your application with "flutter run". You'll see the
// application has a blue toolbar. Then, without quitting the app, try
// changing the primarySwatch below to Colors.green and then invoke
// "hot reload" (press "r" in the console where you ran "flutter run",
// or simply save your changes to "hot reload" in a Flutter IDE).
// Notice that the counter didn't reset back to zero; the application
// is not restarted.
primarySwatch: Colors.blue,
// This makes the visual density adapt to the platform that you run
// the app on. For desktop platforms, the controls will be smaller and
// closer together (more dense) than on mobile platforms.
visualDensity: VisualDensity.adaptivePlatformDensity,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}

class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);


final String title;

@override
_MyHomePageState createState() => _MyHomePageState();
}

class _MyHomePageState extends State<MyHomePage> {
var lastdivnum = 1,
permObj = [
],
output = '',
order = 1,
prefix = {
"setprefix": '',
"setsuffix": '',
"objdelimiter": '',
"objjoin": ''
};
final controllerOutput = TextEditingController();

@override
void initState() {
super.initState();
}

@override
void dispose() {
controllerOutput.dispose();
super.dispose();
}

permute() {
var permute = (v, {m = false}) {
var p = -1,
j,
k,
f,
r,
l = v.length,
q = 1,
i = l + 1;
--i;
q *= i;
var x = [new List(l), new List(l), new List(l), new List(l)];
j = q;
k = l + 1;
i = -1;
for (; ++i < l; x[2][i] = i, x[1][i] = x[0][i] = j /= --k) {

}

for (r = new List(q); ++p < q;) {
r[p] = new List(l);
i = -1;
for (; ++i < l; --x[1][i] != --x[1][i]) {
x[1][i] = x[0][i];
x[2][i] = (x[2][i] + 1) % l;
if (x[3][i] != null) r[p][i] = m ? x[3][i] : v[x[3][i]];
f = 0;

for ((x[3][i] = x[2][i]); !(f == 0); f = !f) {
for (j = i; j == true; x[3][--j] == x[2][i] &&
(x[3][i] = x[2][i] = (x[2][i] + 1) % l && f == 1)) {

}
}
}
}

return r;
};
var perobjs = new List();
var perobjscnt = 0;
var permobj = '';

for (var x = 0; x < permObj.length; x++) {
permobj = permObj[x]["value"];
if (permobj != '') {
perobjs.add(permobj);
perobjscnt++;
}
}
var pre = prefix["setprefix"].replaceAll(r'/\\x/g', '\n');
var suf = prefix["setsuffix"].replaceAll(r'/\\x/g', '\n');
var joinobjs = prefix["objdelimiter"].replaceAll(r'/\\x/g', '\n');
var joinperms = prefix["objjoin"].replaceAll(r'/\\x/g', '\n');

var out = permute(perobjs).map((objs) {
return objs[0] != null ? objs.join(joinobjs) + "\n" : perobjs.join(
joinobjs) + "\n";
});

setState(() {
output = out = out.join(joinperms);
});

controllerOutput.text = output;
print(output);
}

var todo = List<Widget>();
int _index = 0;

void _add() {
int keyValue = _index;
permObj.add({'id': _index, 'value': '',});
var _formdataIndex = permObj.indexWhere((data) => data['id'] == keyValue);

todo = List.from(todo)
..add(Column(
key: Key("${keyValue}"),
children: <Widget>[
ListTile(
leading: Text('Name: '),
title: TextField(
onChanged: (val) {
permObj[_formdataIndex]['value'] = val;
},
),
),
],
));
setState(() => ++_index);
}


@override
Widget build(BuildContext context) {
return Scaffold(
floatingActionButton: FloatingActionButton(
onPressed: permute,
child: Icon(Icons.link),
),
appBar: AppBar(
title: Text(widget.title),
actions: <Widget>[
FlatButton(
child: Icon(Icons.add, color: Colors.white,),
onPressed: _add,
),
],
),
body: Center(
child: SingleChildScrollView(
child: Column(
children: [
...todo,
TextField(controller: controllerOutput, maxLines: 10,)],
),
),
),
);
}
}

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