Information about object: obj_bubble
Sprite: spr_bubble
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask:
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask:
No Physics Object
Step Event:
execute code: image_xscale*=0.99; image_yscale*=0.99; if image_xscale<0.05 instance_destroy();
Information about object: obj_beam_1Sprite: spr_beam_1
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent: obj_collision_parent
Children:
Mask: No Physics ObjectInformation about object: obj_beam_2Sprite: spr_beam_2
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent: obj_collision_parent
Children:
Mask: No Physics ObjectInformation about object: obj_beam_3Sprite: spr_beam_3
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent: obj_collision_parent
Children:
Mask: No Physics ObjectInformation about object: obj_beam_4Sprite: spr_beam_4
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent: obj_collision_parent
Children:
Mask: No Physics ObjectInformation about object: obj_game_endSprite: spr_flag
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask: No Physics ObjectInformation about object: obj_collision_parentSprite:
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
ChildrenMask:
obj_beam_1
obj_beam_2
obj_beam_3
obj_beam_4
obj_crate_floating
obj_crate_path No Physics ObjectInformation about object: obj_crate_floatingSprite: spr_crate
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent: obj_collision_parent
Children:
Mask: No Physics ObjectCreate Event:execute code: angle=0;//initial angle sw=5;//for sine waveStep Event:execute code: sw += 0.3;//for sin wave angle= sin(sw) * 5;//for sin wave image_angle=angle;Information about object: obj_crate_pathSprite: spr_crate
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent: obj_collision_parent
Children:
Mask: No Physics ObjectCreate Event:execute code: angle=0;//initial angle sw=5;//for sine wave path_start(path_crate_1,3,path_action_continue,true);Step Event:execute code: sw += 0.3;//for sin wave angle= sin(sw) * 5;//for sin wave image_angle=direction+angle;
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