Sprite: spr_player
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask:
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask:
No Physics Object
Create Event:
execute code: global.can_shoot=true; motion_set(0,4);
Step Event:
execute code: if x>1000 { y+=16; x=-32; } if mouse_check_button_pressed(mb_left) && global.can_shoot { instance_create(x,y+16,obj_bomb); global.can_shoot=false; }
Collision Event with object obj_tower:
execute code: show_message("You died"); game_restart();
Information about object: obj_bombSprite: spr_bomb Solid: false Visible: true Depth: 0 Persistent: false Parent:Children: Mask: No Physics ObjectCreate Event:execute code: motion_set(270,3);Step Event:execute code: if y>800 { instance_destroy(); global.can_shoot=true; }Collision Event with object obj_tower:execute code: with (other) instance_destroy(); global.can_shoot=true; instance_destroy();
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