gamemaker two separate views

Information about object: obj_player_1
Sprite: spr_player_1
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask:
No Physics Object

Step Event:
execute code:

//movement code
if (keyboard_check(ord('A')))  {x-=5;} 
if (keyboard_check(ord('D')))  {x+=5;} 
if (keyboard_check(ord('W')))  {y-=5;} 
if (keyboard_check(ord('S')))  {y+=5;}


Information about object: obj_player_2
Sprite: spr_player_2 Solid: false Visible: true Depth: 0 Persistent: false Parent: Children: Mask:
No Physics Object
Step Event:
execute code:

//movement code
if (keyboard_check(vk_left))  {x-=5;} 
if (keyboard_check(vk_right))  {x+=5;} 
if (keyboard_check(vk_up))  {y-=5;} 
if (keyboard_check(vk_down))  {y+=5;}

Information about object: obj_next_room
Sprite: Solid: false Visible: true Depth: 0 Persistent: false Parent: Children: Mask:
No Physics Object
Create Event:
execute code:

room_goto(room_example);

Information about object: obj_view_control
Sprite: Solid: false Visible: true Depth: 0 Persistent: false Parent: Children: Mask:
No Physics Object
Create Event:
execute code:

view_enabled[0] = true;//enable view
view_visible[0] = true;//make visibleview_xview[0]=800;//set wiew widthv
view_xview[0]=0;//set view position
view_yview[0]=0;

view_wview[0]=400;//set size of view
view_hview[0]=400;

view_xport[0]=0;//set position of port
view_yport[0]=0;

view_wport[0]=400;//set size of port
view_hport[0]=400;

view_object[0]=obj_player_1;//set object to follow
view_hborder[0] = view_wview[0] / 2;
view_vborder[0] = view_hview[0] / 2;

view_enabled[1] = true;//enable view
view_visible[1] = true;//make visibleview_xview[0]=800;//set wiew widthv
view_xview[1]=0;
view_yview[1]=0;

view_wview[1]=400;
view_hview[1]=400;

view_xport[1]=400;
view_yport[1]=0;

view_wport[1]=400;
view_hport[1]=400;

view_object[1]=obj_player_2;//set object to follow
view_hborder[1] = view_wview[0] / 2;
view_vborder[1] = view_hview[0] / 2;
Draw GUI Event:
execute code:

draw_rectangle(1,1,399,399,true);
draw_rectangle(401,1,799,399,true);

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