Sprite:
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask:
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask:
No Physics Object
Create Event:
execute code: Sname = part_system_create(); particle1 = part_type_create(); part_type_shape(particle1,pt_shape_line); part_type_size(particle1,0.20,0.60,0,0); part_type_scale(particle1,0.65,2.50); part_type_color3(particle1,16749459,33023,255); part_type_alpha3(particle1,0.04,0.06,0.07); part_type_blend(particle1,1); part_type_speed(particle1,0.70,2.60,-0.02,0); part_type_direction(particle1,85,95,0,9); part_type_gravity(particle1,0,270); part_type_orientation(particle1,0,0,10,20,1); part_type_life(particle1,60,80);
Step Event:
execute code: emitter1 = part_emitter_create(Sname); part_emitter_region(Sname,emitter1,-200,1000,400,450,ps_shape_ellipse,1); part_emitter_stream(Sname,emitter1,particle1
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