gamemaker Spawn enemies in a random specified location

 spawn_point 

 spr_player
obj_player

create event:

spawn_x=x;//set initial spawn points
spawn_y=y;

step event:

//movement code
if (keyboard_check(ord('A')))  {x-=5;}
if (keyboard_check(ord('D')))  {x+=5;}
if (keyboard_check(ord('W')))  {y-=5;}
if (keyboard_check(ord('S')))  {y+=5;}
if (keyboard_check(ord('T')))//move to last spawn point
{
x=spawn_x;
y=spawn_y;
}

if place_meeting(x,y,obj_spawn_point)//create/update spawn point
{
spawn_x=other.x;
spawn_y=other.y;

}



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