OBJ_PLAYER
STEP EVENT:
///keyboard movement
if (keyboard_check(ord('A'))) {x-=5;}
if (keyboard_check(ord('D'))) {x+=5;}
if (keyboard_check(ord('W'))) {y-=5;}
if (keyboard_check(ord('S'))) {y+=5;}
if x>room_width+1 //if off edge of room right
{
x=1; //move to other side
}
if x<-1 //if off edge of room left
{
x=room_width-1; //move to other side
}
if y>room_height+1 //if off edge of room bottom
{
y=1; //move to other side
}
if y<-1 //if off edge of room top
{
y=room_height-1; //move to other side
}
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