Information about object: obj_diag_set_up_and_splash
Sprite:
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask:
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask:
No Physics Object
Create Event:
execute code: ///set up array to hold data // 1 question // 2 answer a // 3 answer b // 4 answer a target [0 is none] // 5 answer b target [0 is none] global.diag[1,1]="Are you in a good mood?"; global.diag[1,2]="Yes, I'm in great mood."; global.diag[1,3]="No, I'm sad."; global.diag[1,4]=2; global.diag[1,5]=3; global.diag[2,1]="That's great!#Would you like#some cheese?"; global.diag[2,2]="Yyes, I love cheese."; global.diag[2,3]="No. I'll pass."; global.diag[2,4]=4; global.diag[2,5]=5; global.diag[3,1]="Too bad.#Can I sing#you a song?"; global.diag[3,2]="Yes. Sing me a#shanty song."; global.diag[3,3]="No. I'd rather you didn't."; global.diag[3,4]=6; global.diag[3,5]=7; global.diag[4,1]="Brie or stilton?"; global.diag[4,2]="Brie, please."; global.diag[4,3]="Stilton, please."; global.diag[4,4]=10; global.diag[4,5]=8; global.diag[5,1]="How about some gold?"; global.diag[5,2]="Yes, i'm after gold."; global.diag[5,3]="No, i have enough already."; global.diag[5,4]=11; global.diag[5,5]=14; global.diag[6,1]="Yo ho ho &#a bottle of rum.#Want some rum?"; global.diag[6,2]="Yes. Hmm rum."; global.diag[6,3]="No. I don't drink."; global.diag[6,4]=15; global.diag[6,5]=12; global.diag[7,1]="OK. Want to go fishing?"; global.diag[7,2]="Yes. Sounds good!"; global.diag[7,3]="No. Fishing is boring."; global.diag[7,4]=9; global.diag[7,5]=13; global.diag[8,1]="Yuck! I prefer brie.##[r to restart]"; global.diag[8,2]=""; global.diag[8,3]=""; global.diag[8,4]=0; global.diag[8,5]=0; global.diag[9,1]="Awesome! I'll get my rod.##[r to restart]"; global.diag[9,2]=""; global.diag[9,3]=""; global.diag[9,4]=0; global.diag[9,5]=0; global.diag[10,1]="Great choice!##[r to restart]"; global.diag[10,2]=""; global.diag[10,3]=""; global.diag[10,4]=0; global.diag[10,5]=0; global.diag[11,1]="Here's 1,000 coins.##[r to restart]"; global.diag[11,2]=""; global.diag[11,3]=""; global.diag[11,4]=0; global.diag[11,5]=0; global.diag[12,1]="Probably for the best!##[r to restart]"; global.diag[12,2]=""; global.diag[12,3]=""; global.diag[12,4]=0; global.diag[12,5]=0; global.diag[13,1]="OK be boring then!##[r to restart]"; global.diag[13,2]=""; global.diag[13,3]=""; global.diag[13,4]=0; global.diag[13,5]=0; global.diag[14,1]="No gold! Your choice.##[r to restart]"; global.diag[14,2]=""; global.diag[14,3]=""; global.diag[14,4]=0; global.diag[14,5]=0; global.diag[15,1]="Don't drink too much!##[r to restart]"; global.diag[15,2]="Continue"; global.diag[15,3]=""; global.diag[15,4]=16; global.diag[15,5]=0; global.diag[16,1]="Maybe just have a coffee.##[r to restart]"; global.diag[16,2]=""; global.diag[16,3]=""; global.diag[16,4]=0; global.diag[16,5]=0; global.message=1; global.gold=0; room_goto(room_dialogue); Information about object: obj_button_oneSprite: spr_button
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask: No Physics ObjectMouse Event for Left Released:execute code: ///Example Do Something - ie choose yes to question 5 if global.message==5 { global.gold+=1000; } //for every click global.message=global.diag[global.message,4];Draw Event:execute code: if global.diag[global.message,2]!="" { var width=string_width(global.diag[global.message,2]); if width>50 // adjust image size if a long text option { var size=(250+(width-50))/250 image_xscale=size; } draw_self(); draw_set_font(font_message); draw_set_halign(fa_center); draw_set_valign(fa_middle); draw_set_colour(c_black); draw_text(x,y,global.diag[global.message,2]); }Information about object: obj_button_twoSprite: spr_button
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask: No Physics ObjectMouse Event for Left Pressed:execute code: global.message=global.diag[global.message,5];Draw Event:execute code: if global.diag[global.message,3]!="" { var width=string_width(global.diag[global.message,3]); if width>50 // adjust image size if a long text option { var size=(250+(width-50))/250 image_xscale=size; } draw_self(); draw_set_font(font_message); draw_set_halign(fa_center); draw_set_valign(fa_middle); draw_set_colour(c_black); draw_text(x,y,global.diag[global.message,3]); }Information about object: obj_show_messageSprite: spr_message_bg
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask: No Physics ObjectStep Event:execute code: if keyboard_check_released(ord('R')) { game_restart(); }Draw Event:execute code: draw_self(); draw_set_font(font_message_big); draw_set_halign(fa_center); draw_set_valign(fa_middle); draw_set_colour(c_black); draw_text(x,y,global.diag[global.message,1]);Information about object: obj_gold_hudSprite:
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask: No Physics ObjectDraw Event:execute code: draw_set_font(font_message_big); draw_set_halign(fa_center); draw_set_valign(fa_middle); draw_set_colour(c_black); draw_text(room_width/2,room_height-50,"Gold: "+string(global.gold));
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