Sprite: spr_player
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask:
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask:
No Physics Object
Step Event:
execute code: //Update to mouse position x=mouse_x; y=mouse_y; //Create a particle object part = instance_create(x,y,obj_particle); part.vspeed = 1; part.gravity = 0.1; part.delta = 0.1;
Information about object: obj_particleSprite: spr_par Solid: false Visible: true Depth: 0 Persistent: false Parent:Children: Mask: No Physics ObjectStep Event:execute code: // Fadeout: image_alpha -= delta; if image_alpha <= 0 instance_destroy();//destroy if invisible
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