movable object that leave trail gamemaker

https://www.youtube.com/watch?v=x29Ok-VxHhw
Information about object: obj_tank
Sprite: spr_tank
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask:
No Physics Object
Create Event:
execute code:

tyre=5;//set inital tyre timer

Step Event:
execute code:

///movement code
if keyboard_check(ord('A'))
{
image_angle+=2;
direction=image_angle
}
if keyboard_check(ord('D'))
{
image_angle-=2;
direction=image_angle
}
if keyboard_check(ord('W'))
{
speed+=0.5;
}
if speed>20 speed=20;


speed-=0.2;//add friction
if speed<0 speed=0
execute code:

///tyre
tyre-=speed;

if tyre<0//if count, run the code
{
tyre=instance_create(x,y,obj_tyre);//create a tyre
tyre.image_angle=direction;//set angle to direction of tank
tyre=20;//restart timer
}


obj_tyre 
Information about object: obj_tank
Sprite: spr_tank Solid: false Visible: true Depth: 0 Persistent: false Parent: Children: Mask:
No Physics Object
Create Event:
execute code:

tyre=5;//set inital tyre timer
Step Event:
execute code:

///movement code
if keyboard_check(ord('A'))
{
image_angle+=2;
direction=image_angle
}
if keyboard_check(ord('D'))
{
image_angle-=2;
direction=image_angle
}
if keyboard_check(ord('W'))
{
speed+=0.5;
}
if speed>20 speed=20;


speed-=0.2;//add friction
if speed<0 speed=0
execute code:

///tyre
tyre-=speed;

if tyre<0//if count, run the code
{
tyre=instance_create(x,y,obj_tyre);//create a tyre
tyre.image_angle=direction;//set angle to direction of tank
tyre=20;//restart timer
}

onscreen keyboard gamemaker

Information about object: obj_button
Sprite: spr_button
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask:
No Physics Object
Create Event:
execute code:

image_speed=0;
letter = "A";//set letter
Step Event:
execute code:

if mouse_check_button_pressed(mb_left) && position_meeting(mouse_x,mouse_y,id)//if clicked
{
global.message+=letter;//add letter to string
}
if position_meeting(mouse_x,mouse_y,id)
{
image_index=1;
}
else
{
image_index=0;  
}

Draw Event:
execute code:

draw_self();
draw_set_font(fnt_button);
draw_set_halign(fa_center);
draw_text(x+16, y+4, letter);//draw letter over button

obj obj_enter 
create event:

//creating all the buttons
//top row
var alphabet = "QWERTYUIOP";
for(var i = 0; i<10; i++){
var bt = instance_create(64+i*32+(8*i), 64, obj_button);
bt.letter = string_char_at(alphabet, i+1);
}
//middle row
var alphabet = "ASDFGHJKL";
for(var i = 0; i<9; i++){
var bt = instance_create(72+i*32+(8*i), 104, obj_button);
bt.letter = string_char_at(alphabet, i+1);
}
//BOTTOM row
var alphabet = "ZXCVBNM";
for(var i = 0; i<7; i++){
var bt = instance_create(88+i*32+(8*i), 144, obj_button);
bt.letter = string_char_at(alphabet, i+1);
}

global.message="";
step event:

if mouse_check_button_pressed(mb_left) && position_meeting(mouse_x,mouse_y,id)//if clicked
{
show_message(global.message);//show typed string
game_restart();
}


draw event: draw_set_halign(fa_left);
draw_text(50,300,"Word "+global.message);//show typed text so far
draw_self();

text based gamemaker

Information about object: obj_question
Sprite:
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask:
No Physics Object
Create Event:
execute code:

//set variables:
data=0;
q=1;
//open file and read questions:
file=file_text_open_read("questions.txt");

while (!file_text_eof(file))//loops until end of file
{
data++;
question[data,1]=file_text_read_string(file);//read question
file_text_readln(file);
question[data,2]=file_text_read_string(file);//read answer 1
file_text_readln(file);
question[data,3]=file_text_read_string(file);//read answer 2
file_text_readln(file);
question[data,4]=file_text_read_string(file);//read answer 3
file_text_readln(file);
question[data,5]=file_text_read_real(file);//read correct answer 1
file_text_readln(file);

}

file_text_close(file);
Step Event:
execute code:

if (keyboard_check_pressed(vk_left))  {q-=1;}//change question number
if (keyboard_check_pressed(vk_right))  {q+=1;}//change question number
if q==0 q=data;//keep in range
if q==(data+1) q=1;//keep in range

Draw Event:
execute code:

//draw the data
draw_text(50,100,question[q,1]);
draw_text(50,200,question[q,2]);
draw_text(50,300,question[q,3]);
draw_text(50,400,question[q,4]);
draw_text(50,500,question[q,5]);

world clock gamemaker

Information about object: obj_world_clock
Sprite:
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask:
No Physics Object
Create Event:
execute code:

///set up variables
//set time zone
date_set_timezone(timezone_utc);//get local time
london_hour=0;
london_minute=0;
london_second=0;
newyork_hour=0;
newyork_minute=0;
newyork_second=0;
sydney_hour=0;
sydney_minute=0;
sydney_second=0;

Step Event:
execute code:

//calculations will differ depending where in the world you are
london_hour=date_get_hour(date_current_datetime());//get local time
london_minute=date_get_minute(date_current_datetime());//get local time
london_second=date_get_second(date_current_datetime());//get local time
newyork_hour=(london_hour+19+24) mod 24;//set newyork time
newyork_minute=london_minute;
newyork_second=london_second;
sydney_hour=(london_hour+10) mod 24;//set sydney time
sydney_minute=london_minute;
sydney_second=london_second;

london_hour_string=string(london_hour);
if string_length(london_hour_string)==1 london_hour_string="0"+london_hour_string;
london_minute_string=string(london_minute);
if string_length(london_minute_string)==1 london_minute_string="0"+london_minute_string;
london_second_string=string(london_second);
if string_length(london_second_string)==1 london_second_string="0"+london_second_string;

newyork_hour_string=string(newyork_hour);
if string_length(newyork_hour_string)==1 newyork_hour_string="0"+newyork_hour_string;
newyork_minute_string=string(newyork_minute);
if string_length(newyork_minute_string)==1 newyork_minute_string="0"+newyork_minute_string;
newyork_second_string=string(newyork_second);
if string_length(newyork_second_string)==1 newyork_second_string="0"+newyork_second_string;

sydney_hour_string=string(sydney_hour);
if string_length(sydney_hour_string)==1 sydneyhour_string="0"+sydney_hour_string;
sydney_minute_string=string(sydney_minute);
if string_length(sydney_minute_string)==1 sydney_minute_string="0"+sydney_minute_string;
sydney_second_string=string(sydney_second);
if string_length(sydney_second_string)==1 sydney_second_string="0"+sydney_second_string;

Draw Event:
execute code:

//draw times
draw_text(50,50,"london "+london_hour_string+":"+london_minute_string+" - "+london_second_string);
draw_text(50,150,"newyork "+newyork_hour_string+":"+newyork_minute_string+" - "+newyork_second_string);
draw_text(50,250,"sydney "+sydney_hour_string+":"+sydney_minute_string+" - "+sydney_second_string);

gantt chart vuejs

I Quit AeroMedLab

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