Information about object: obj1
Sprite: spr_obj__1
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask:
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask:
No Physics Object
Create Event:
jump to position (window_get_width()/2,window_get_height()/2)
set variable Counter to 0
Step Event:
execute code: Counter+=1; if Counter=5 { obj=instance_create(x+5,y+5,obj2); obj.center_x = obj1.x; obj.center_y = obj1.y; obj.angle = 180; obj.radius = 5; obj.angle_step = -5; Counter=0; } if keyboard_check(vk_left) x-=1; if keyboard_check(vk_right) x+=1; if keyboard_check(vk_up) y-=1; if keyboard_check(vk_down) y+=1;
Information about object: obj2Sprite: spr_obj__2
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask: No Physics ObjectStep Event:execute code: angle += angle_step; x = obj1.x - (radius * cos(angle * 3.14 / 360)); y = obj1.y + (radius * sin(angle * 3.14 / 360)); radius+=0.1Other Event: Outside Room:destroy the instance
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