Information about object: obj1
Sprite: spr_obj__1
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask:
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask:
No Physics Object
Create Event:
jump to position (window_get_width()/2,window_get_height()/2)
set variable Counter to 0
Step Event:
execute code:
Counter+=1;
if Counter=5 {
obj=instance_create(x+5,y+5,obj2);
obj.center_x = obj1.x;
obj.center_y = obj1.y;
obj.angle = 180;
obj.radius = 5;
obj.angle_step = -5;
Counter=0;
}
if keyboard_check(vk_left) x-=1;
if keyboard_check(vk_right) x+=1;
if keyboard_check(vk_up) y-=1;
if keyboard_check(vk_down) y+=1;
Information about object: obj2Sprite: spr_obj__2
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask: No Physics ObjectStep Event:execute code: angle += angle_step; x = obj1.x - (radius * cos(angle * 3.14 / 360)); y = obj1.y + (radius * sin(angle * 3.14 / 360)); radius+=0.1Other Event: Outside Room:destroy the instance

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