Information about object: objHead
Sprite: SprHeadLeft
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask:
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask:
No Physics Object
Create Event:
execute code: Init(); MoveDir="Left"; SwitchDir="Left"; MoveSpeed=4; SafeStart=true; alarm[0]=8;
Alarm Event for alarm 0:
execute code: SafeStart=false;
Step Event:
execute code: Store(); if keyboard_check(vk_left) { SwitchDir="Left"; } if keyboard_check(vk_right) { SwitchDir="Right"; } if keyboard_check(vk_up) { SwitchDir="Up"; } if keyboard_check(vk_down) { SwitchDir="Down"; } if (place_snapped(32,32)) { switch (SwitchDir) { case "Up": sprite_index = (SprHeadUp); MoveDir="Up" break; case "Down": sprite_index = (SprHeadDown); MoveDir="Down" break; case "Left": sprite_index = (SprHeadLeft); MoveDir="Left" break; case "Right": sprite_index = (SprHeadRight); MoveDir="Right" break; } } MoveX=0; MoveY=0; switch (MoveDir) { case "Up": y-=MoveSpeed; MoveY=-MoveSpeed; break; case "Down": y+=MoveSpeed; MoveY=MoveSpeed; break; case "Left": x-=MoveSpeed; MoveX=-MoveSpeed; break; case "Right": x+=MoveSpeed; MoveX=MoveSpeed; break; }
Collision Event with object objBody:
execute code: if SafeStart=true then exit; sound_play(sound0);
Collision Event with object objFood:
execute code: with (other) instance_destroy(); score+=10; aa=instance_create(0,0,objFood); with (aa) move_random(32,32); AddBody();
Mouse Event for Left Button:
execute code: AddBody(); io_clear();
Other Event: Game Start:
execute code: aa=instance_create(x,y,objBody1); aa.Follows=objHead; global.LastBody=aa; for (z=1; z<4; z+=1) { AddBody(); } aa=instance_create(0,0,objFood); with (aa) move_random(32,32);
Information about object: objBodySprite: sprBody
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask: No Physics ObjectCreate Event:execute code: Init();Step Event:execute code: Store(); Get();Information about object: objBody1Sprite: sprBody
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask: No Physics ObjectCreate Event:execute code: Init();Step Event:execute code: Store(); Get();Information about object: objFoodSprite: sprFood
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask: No Physics ObjectaddBody()aa=instance_create(global.LastBody.x, global.LastBody.y, objBody) aa.Follows=global.LastBody global.LastBody=aa;init()for (z=0; z<9; z+=1) { LastX[z]=x; LastY[z]=y; }store()for (z=8; z>1; z-=1) { LastX[z]=LastX[z-1]; } for (z=8; z>1; z-=1) { LastY[z]=LastY[z-1]; } LastX[1]=x; LastY[1]=y;get()x=Follows.LastX[7]; y=Follows.LastY[7];
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